Pitch
Basic Use
In its simplest use, the Pitch component can be used to wrap the name of a pitch and replace pseudo accidental symbols ("#" and "b") with the correct musical symbols. It supports upper and lower-case pitch letters, accidentals from triple flat to triple sharp, and an optional octave number. If you try some other text, it will throw an error.
A few examples:
<Pitch>d6</Pitch>→ D6<Pitch>C#</Pitch>→ C<Pitch>Gb4</Pitch>→ G4<Pitch>bbb6</Pitch>→ B6<Pitch>D###</Pitch>→ D
Use With Numeric Pitches
<Pitch midi={7} />→ G0<Pitch midi={7} pitchClass />→ G
Enharmonics
Non-natural notes are written using sharps by default, but you can use the
optional enharmonic prop to specify which spelling of the note name to use:
<Pitch midi={66}/> → F5<Pitch midi={66} enharmonic="sharp" />→F5<Pitch midi={66} enharmonic="flat" />→G5
Ambiguous Enharmonics
You can also set enharmonic="both" to render both enharmonics
Scales
Another way to control spelling is to pass an array of pitches to the scale
prop. For example, if you've defined the following scale:
<Pitch midi={66} scale={lydianDom} /> will render
"F5", while
<Pitch midi={70} scale={lydianDom} /> will render
"B5"