Three experiences of the same music: hear the example, change your perspective, then shape the spatial mix. Explore the changes at your own pace; the preserved original remains available at its existing address.
06 · Start hereSee and shape the sound
Grey volume circles follow the sound in the map, Whole room, and Eye level. Amber marks brief accents. Mix now clearly shows background, held boosts, and latched boosts, with keyboard controls that keep working after seeking.
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05 · Room navigationA room you can explore
A larger 3D view that fits the screen. See all six speakers, tap the floor to move your listening point, or switch to eye level. Includes the corrected brief accents from Preview 04.
Open preview 05 →
04 · Brief accentsHear the brief accents
Restores the short speaker boosts and their releases in Transition I–II. Amber pulses reveal sound above the surrounding background; the timeline shows brief accents and fading tails.
Open preview 04 →
03 · Earlier participation studyListen · Explore · Mix
One passage, three ways to participate. Follow the recorded shadow around six speakers, compare listening positions, then perform with keyboard or touch. Choose a sound timeline or the full score. This version incorrectly holds the accents; use Preview 04 for corrected sound and timing.
Open preview 03 →
01 · Playback foundationPlayback fixes
The earlier interface with more dependable scene changes, replay, and resonance control. Circular motion now follows playback time. Use this version to compare the audio fixes before trying the new controls.
Open preview 01 →
02 · Engineer controlsEngineer controls
Listen to the example, then take over the speakers or piano resonance. Includes a clearer layout, clickable speaker controls, role labels, and a short listening guide for each scene.
Open preview 02 →